#ifndef _CLIENTRECEIVER_H
#define _CLIENTRECEIVER_H

#pragma once
#include "GamePlayerClient.h"
#include "concurrent\Runnable.h"

using namespace concurrent;

class ClientReceiver : public Runnable
{
public:
	ClientReceiver(GamePlayerClient*);
	virtual ~ClientReceiver(void);
protected:
	virtual DWORD run(void);
private:
	GamePlayerClient* client;
};

#endif
